4/01/2010

Psychology 3

Reference..

Experimental Psychology
Differential Psychology
Psychophysics
Gestalt Psychology -> The whole is different from the sum of its parts

Psychodynamics -> Human are NOT Rational
Everyone have the "Unconsciousness" inside their own mind, and that is the " Bad Power"

Self-defensive mechanism

Behaviorism -> To control one's Behave
It care about what will u get (output) if you do something (input)
Input -> Black box -> output
Everyone got "Inertia". After they did 1 time 2 times or even more, they will Inertia to do that.

Modeling -> To copy others. e.g. talk, behave...etc
Counterconditioning -> To make you to like something that you hate

Classical Conditioning (Its hard to control by your own)
Extinction

Connectionism -> everytime you want A, you will do something, then you have the reward
so everytime you want A, then you will do the same thing

Discriminative stimulus (you can control by your own)


Positive Reinforcement
Postive Reinforcers -> food, money, water...etc the good things that you want
e.g. Everytime you do the right things, then you will get money. So next time you will work more hard.

Negative Reinforcement
Negative Reinforcers -> get bit, get hit..etc the bad things that you Don't want
e.g. If you did something wrong, you will get beat up. So next time you won't do it wrong again.

Primary Reinforcement
Primary Reinforcers ->food
Secondary Reinforcers -> money "money can buy food"
Secondary Reinforcement
Sometime Secondary Reinforcers are stronger than the Primary, Because money can buy food.

Postive Punishment -> kids did bad thing, get beat up -> never do it again
Negative Punishment -> kds did bad thing, no reward -> never do it again

Premack's Principle -> people they do something, because they did it for some reason (like to get the reward)

Fixed interval
Variable interval ->e.g. fishing
Variable ratio -> e.g. gamble

Superstitiolds behavior

Escape conditioning & Avoidance conditioning
Both make people to escape

Learned helplessness-> to make people to give up, even give up to escape

Latent or hidden learning -> to find out what's people good at (in latent)

Constructive hypothesis ->give a message to make one to build up their own hypothesis

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